Start here · 4:08
The memory method
See the four suit actions, meet all thirteen characters, then connect a story.
The four suit actions
The thirteen value characters
Focus on the named character in each scene. The other objects belong to the position story.
The fifty-two position images
One image per position, in the order you learn them. The suit action and value character tell you which card; these tell you where it lives. Cover the right-hand column and count up from one.
1–10
- 1Unicorn
- 2Two adult twins
- 3Tricycle
- 4Glasses / four-eyes
- 5Five-pointed star
- 6Die
- 77UP can
- 8Octopus
- 9Pregnant belly
- 10Two hands
11–20
- 11Eleven from Stranger Things
- 12Carton of eggs
- 13Apollo 13 / Tom Hanks astronaut
- 14Valentine gift
- 15Fifteen-minute coffee break
- 16Sweet-sixteen birthday cake
- 17B-17 Flying Fortress
- 18Eighteen-wheeler truck
- 19Cartoon coronavirus
- 20Dungeons & Dragons D20
21–30
- 21Blackjack table
- 22Taylor Swift performing 22
- 23Michael Jordan
- 24Day-and-night clock
- 25Christmas tree
- 26Alphabet blocks
- 27Amy Winehouse representing the 27 Club
- 2828 Days Later
- 29Leap-day calendar
- 30Tina Fey / 30 Rock
31–40
- 31Halloween pumpkin
- 32Model teeth
- 33Larry Bird, number 33
- 34Jeans with a 34-inch waist
- 35F-35 fighter jet
- 3636-count Crayola coloured-pencil box
- 3737-mm antitank cannon
- 38Snub-nosed .38 revolver
- 39WWII invasion diorama on a September 1939 newspaper
- 40WD-40 can
41–52
- 41Sum 41 punk frontman
- 4242-gallon oil barrel
- 43George W. Bush, 43rd president
- 44Dirty Harry / .44 Magnum
- 4545-degree set square
- 46Chromosome display
- 47AK-47 toy rifle
- 48Map of the contiguous US
- 49Alaska-shaped iceberg
- 50American flag’s stars
- 51Canada refusing US statehood
- 52Deck of cards
Jump to one story or read the transcript
Welcome to the FindMagic memory course. Every card uses three separate cues. A position image tells you where to find the card. A character tells you its value. An action tells you its suit. One vivid story connects all three.
Clubs means using a golf club. Watch the swing. Whenever a character uses a golf club in our stories, the suit is clubs.
Hearts means a kiss. Watch the twins greet each other. A kiss tells you hearts.
Diamonds means a transformation. Something ordinary turns into sparkling diamond. Look at the tricycle. Remember the transformation, not just the sparkle.
Spades means shovelling. Look at the shovel moving the coffee grounds. The digging action tells you spades.
Pause and recall the four suit actions. Golf club means Clubs. A kiss means Hearts. A diamond transformation means Diamonds. Shovelling with a spade means Spades.
Ace is an ace fighter pilot. Focus on the pilot and flight helmet. This character always means Ace.
Two is our pair of adult male twins. There are literally two of them. Twins means two.
Three is a walking trident. Look at its three prongs. The trident is the character, so the value is three.
Four is this little car with four wheels. It has arms so it can join our stories. Focus on the car: four wheels, value four.
Five is a giant purple glove. Picture its five fingers. The glove means five.
Six is the saxophonist in the yellow suit. Six and sax give us the sound connection. The musician means six.
Seven is an angel with wings and a halo. Think of seventh heaven. Our angel means seven.
Eight is a pink bait worm. Eight rhymes with bait. When this worm appears, the card value is eight.
Nine is the black cat. Cats are said to have nine lives. Our cat means nine.
Ten is an orange tent that can walk. Ten sounds like tent. Focus on the tent, and remember ten.
Jack is a red toy jack, from the game of jacks. It is a toy with arms and legs in our stories. Toy jack means Jack.
Queen is our rock singer, representing the band Queen. Look for the frontman in the white Queen shirt. He represents the card value Queen.
King is Henry the Eighth, in his Tudor clothes. This king is our character for every King card.
Keep the jobs separate. The position image tells you where to find the card. The character tells you the value. The action tells you the suit. For our first card, the unicorn means position one, the four-wheeled car means value four, and the golf club means Clubs.
Position 1: Unicorn. One horn. The card is the 4 of Clubs. Our value character is Four-wheeled car with arms. The suit is Clubs, shown by a golf club. Here is the connection. A four-wheeled car rides a unicorn in a polo match, leaning out to strike the ball with an enormous golf club. The unicorn is the car’s polo mount. Watch it, then pause and picture the story yourself.
Recall position to card, then card to position.
Now build the stack in small sections. Watch each story, replay it in your imagination, and use the memory tester. Practise position to card and card to position every time.